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Author: Subject: Wizard Junior Rules

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posted on 5-26-2006 at 02:29 PM Edit Post Reply With Quote
Wizard Junior Rules

Wizard Junior

A family game for 3-6 players. Ages 8 and up.

A 36 card deck consisting of 4 colored suits numbered from 1 to 8 plus 2 Wizard cards and 2 Jester cards. A scorecard, a rules pamphlet and a set of bidding coins are included.


Object of the Game

The object is to correctly predict the number of tricks you will take in each round. You receive points for being correct, and the person with the most points wins the game.

The Deal

To determine a dealer, each player is dealt one card. High card deals. On the first deal each player receives one card. Two cards are dealt on the second deal, three on the third and so on. The deal passes to the left after each round and the new dealer shuffles all 36 cards. After the deal, the next card is turned up to determine the trump suit. If the card turned up is a Jester, there is no trump for that round. If the card turned up is a Wizard, the dealer chooses one of the 4 suits as the trump suit. On the last round of each game all cards are dealt out so there is no trump. However if there are five players there will be one card left after all the cards are dealt out. That color card becomes the trump suit.


The bidding coins are given to the player to the left of the dealer. He states the number of tricks he/she will take (zero or 1 on the first round) and selects the number of coins equal to his bid. The coins are placed flat if front of the player so that they are visible to all players. The remaining bidding coins are passed to each player in turn until bidding is complete. The dealer is always the last person to bid.
The total number of tricks bid may or may not equal the total number of tricks available.

The Play

The play begins to the left of the dealer. Any card may be led. Players continue to play in clock-wise order and must follow suit if possible. If a player can’t follow the suit led he may play any other suit including the trump suit. There are 2 exceptions to this rule. A WIZARD OR A JESTER MAY BE PLAYED AT ANY TIME, even if the player is holding a card of the suit led.

A Trick is Won:
(a) by the first Wizard played
(b) if no Wizard is played, by the highest numbered trump card played.
(c) if no trump is played, by the highest numbered card of the suit led.
The winner of the trick leads next.

Leading Wizards & Jesters

If the lead card is a Wizard, it wins the trick and players may play any card they wish, including another Wizard. (The second Wizard played is a losing card).
If the lead card is a Jester, it is a null card. The suit for this round is determined by the next suit-card played. Jesters always lose.


If a player correctly predicts the number of tricks taken he receives 20 points for being correct plus 10 points for each trick taken. A player whose prediction is incorrect loses 10 points for each over or under trick. A person bidding no tricks and making no tricks receives 20 points.

E.g. Bidding 3 and making 3 scores 50 (20+30)
Bidding 3 and making 4 scores minus 10.
Bidding 3 and making 2 scores minus 10.
* To receive points you must make your exact bid.
* If you make more or fewer tricks than you bid your score goes down.

Length of the Game
In a 3-player game there are 12 rounds of play.
In a 4-player game there are 9 rounds of play.
In a 5-player game there are 7 rounds of play.
In a 6-player game there are 6 rounds of play.

Keeping Track of Tricks
(a) The Scorekeeper
The scorekeeper records the number of tricks bid by each player. The number of tricks bid is written in the small box under the player’s name. There is a box for each round of play. After the round of play is over the player’s total score is recorded in the box to the left of the ‘bid-box’.
(b) Bidding Coins
When a player wins a trick he places one of his coins on top of the cards that make up the trick. The remaining coins indicate how many tricks the player needs to take.
If a player takes more tricks than bid there will be no coin placed on the extra trick(s). This indicates to other players that this is an ‘overtrick’.
After completion of each round of play all the coins are returned to the coin container.

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