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Author: Subject: ONLINE Tournament Rules

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posted on 2-15-2003 at 04:32 PM Edit Post Reply With Quote
ONLINE Tournament Rules


Any deviations to these rules must be sanctioned by Wizard Cards International Inc.

1. All online tournaments will be sanctioned by Wizard Cards International Inc.
2. Official tournaments must consist of a minimum of 12 entrants. (No minimum for Invitational Tournaments)
3. To win a tournament a player must have completed a minimum of 3 games.(Invitational Tournaments excluded)

* Internet Explorer must be used to register for an online tournament.

1. The date of each tournament will be announced at least 1 week prior to the first game.
2. The date will be posted on the Wizard website and an e-mail announcement will be sent to the address provided by each registered Wizard member.
3. To be eligible for the tournament a person must be registered as a Wizard member and must register for the tournament as prescribed in the announcement.
4. Every entrant is encouraged to enable his/her computer so that hosting a game is possible if required.
5. Any information requested by the tournament director must be provided by the applicant.
6. Tournament directors may refuse an entrant if they feel that the person would be deleterious to the tournament.
7. Tournament directors will decide on the placement of players into playing groups and the appointment of a host for each game.
8. An early registration will assure a player of a choice table placement should it be necessary to start with tables that have an unequal number of players.
9. Players who register after the close of registration are Standby players. Tournament directors will decide when and if a standby player should participate.
10. The names of members registered to play will be posted on the 'Portal Page'. It is the responsibility of each member to note that his/her name is listed to ensure that the registration has been processed.
11. A grace period of 3 minutes may be allowed beyond the posted registered time before a replacement player is named.
12. It is the responsibility of the entrants to ensure that they have the latest downloads in place.

Starting Play

* Entrants meet in "Wizard-Chat"

1. Three times will be posted. Start Registration, Close Registration, and Start Time.
2. The names of all entrants will be posted on the portal page.
3. The table set-up will be posted.
E.g. Round 1..4 tables of 5 (top 3 stay in)
4. The Director may assign a person to act as HOST at each table.
5. If a host is designated the DIRECTOR must also post one of these 2 notices for the hosts to follow:
(a) Do NOT start until directed to do so.
(b) Start when ready.
6. If no host is designated any player at the table may act as host.
7. Players will be assigned Tables.
8. Entrants will log-in using the WIZARD TOURNAMENT LOG IN located below the regular log in.
9. Entrants may join tables in random order. If there is a dispute the order will be in the order the names are listed.

Rules of Play

1. The Official Wizard Rules are in force for tournament play.
2. The Canadian Rule will be in force for all games.
3. Standard online game procedures are in force.
4. Any modifications to the above must be sanctioned by the Tournament Directors.


1. Prior to the first game being played entrants will be informed of how many players will participate at each table of Round 1. and how many from each table may advance to Round 2.
2. After each subsequent round players will be allocated to tables and informed of the rules for further advancement.
3. The final round of each tournament may consist of 3-4-5 or 6 players. All finalists will be awarded Master Wizard points based on their ultimate placement.
4. In the event of a tie score tie-breakers will be decided as follows for regular bid games: 1st Tie Breaker - The player with the fewest "Breaks" (set bids) during the game shall advance to the next round. For advancement purposes any rounds missed by a player will be counted as not made or broken. 2nd Tie Breaker - If the players have an equal number of "Breaks", the player that was trailing in score before the tie resulted shall advance to the next round (this rule discourages the leaders to play for a "Tie" game). This rule does not apply to the Final Table round of play. (Unless needed to determine "Triad" entrants.)
4A: For Hidden Bid games and Delayed Reveal Bid Games the sequence for breaking ties is as follows:
(a) Player with fewest breaks advances.
(b) Player with most recent break is eliminated. If tied this rule repeats itself.
(c) player who was behind before the most recent tie score advances.
(d) Player who bid and made the highest bid advances.

4B: In cases where the tie is NOT in the same game the sequence is:
(a) Fewest breaks
(b) Closest score to next highest score
(c) Most distant break. i.e. Person who most recently broke is eliminated.
* Ties remain ties in the Final Table round of play. (Unless needed to determine the "Triad" entrants.)

5. The winner of the tournament will receive master points equal to the number of players in the tournament. The second place player will receive 50% of the total number of players, the third place player 25%. (Similarly with Final Five, Final Four and Final 3)
6. Should there be a tie score among the Final Table players the points awarded for the 2 tied positions will be distributed evenly between the tied players.
7. At the completion of a Round if a player is able to advance to the next round only because another player with a higher score is not able to continue to the next round (for whatever reason) then any master points eventually won by the player will be reduced by 50%.
8. No player is allowed to play under 2 different names in the same game.
In the event that such a situation arises the player may select which "username" will continue while the other will step aside in favor of the next eligible player.
9. If at any time and for any reason during a tournament an additional player must be found to complete a table grouping the Director will select the player. As a general guideline it is suggested that the eliminated player who came closest to NOT being eliminated should be chosen whether that person was at the same table or another.
Note that rule #7 applies.

Advancement if Wild Cards are Used.

E.g. With 4 tables of 5 players the director may declare that the winner at each table will advance to the Final Six and there will be 2 Wild Cards to complete the Final Six table. The basis for identifying the Wild Card players is:
First: The 2 players who were closest in score to the winner at the table.
Second: If the above does not settle the issue due to a tie then the tied player with the higher score will advance.
Third: If a tie remains the player with fewest Breaks will advance.


1. Once a bid has been made it cannot be recalled.
2. If any error or irregularity is perceived to have occurred during the course of a game the player must immediately bring it to the attention of the tournament director.
3. Players who fail to be available at the designated starting time may be allowed a brief window of opportunity as decided by the director. However the directors decision to drop a player for tardiness is final. The remaining players will play a full game based on the number of players remaining.
4. Players may be allowed to suspend game play for unavoidable emergencies for a time period decided upon by the tournament director. If unable to continue for whatever reason the player will be dropped from the game and no further advancement is possible.
(4 A) If a player during a game fails to continue play although not dropped, and does not communicate with the other players in any way, the host may set a time limit (5 minutes is recommended) and if there is still no response may 'Boot' the player.
(4 B) If a player during a game fails to play but provides a reason or indicates BRB the host shall wait a reasonable time. However if after a minimum of 5 minutes all other players vote to 'Boot' the host may do so.
5. If a player is dropped during a game he/she should be allowed a reasonable amount of time in which to rejoin before the next hand of cards is dealt.
CAUTION: The automated scorecard can become irregular when a player is dropped and it may be necessary to manually record real scores thereafter.
6. When a player is dropped he/she cannot be recorded as having made his/her bid regardless of what the computer scorecard records. The director or host must manually recompute that player's score to show that on the hand that he/she was dropped a score of minus 10 is recorded. The director should be notified ASAP. Ideally a snapshot (copy) of the scoresheet should be sent to the Director.
(6 A) If a player has already taken more than 1 overtrick at the time he is dropped then the penalty will reflect that fact. i.e. If he is over 2 tricks he will lose 20 points.
(6 B) If a player still needs to take more tricks when he is dropped it may be assumed that he could take all the remaining tricks. With this assumption in mind if he still comes up more than 1 trick short he will lose 10 points for each trick that he is short. (In addition to the -10 penalty)
(6C)Any subsequent hands of play, after the dropped hand, missed by the player are NOT penalized and no score is recorded for missed hands if player subsequently rejoins the game.
7. In Delayed Reveal Bid Games/Triads/Tournaments when a player is dropped he/she is eliminated from further play in the game. i.e. He/she cannot rejoin and continue play. The reason for this is when a player rejoins he can see all the bids of the other players.
If the player is dropped in the final hand of he/she is not eliminated but is granted last position.
8. If a player is dropped in a Hidden Bid tournament and does not return the game continues as a Delayed Reveal game. If the player returns the rules above apply. i.e. the player must be recorded as going DOWN on the hand that he was dropped. This must be done manually as the scorecard will not indicate it.

9. If a player fails to complete the game he/she is disqualified. If this happens in the "Final Six" round the player is granted 6th place. (Assuming other players complete game to conclusion)
However if the player is dropped during the final hand he/she is subject to the rule 6 above but is not disqualified.
10. At the Director's discretion a new game may be started if a player is dropped before 3 hands have been completed.
11. If there is a system-wide disruption or a program glitch which prevents a game in progress from being completed the director may decide to complete the game at a later time. The restarted game will commence at the point where the last hand was completed if possible. To restart a game at a specific point it is necessary to "speed-play" through hands already completed.
If this is not possible the director may decide to start a new game.
12. If all players agree a game may be restarted at any time. (i.e. A new game)
13. Players may also vote to just replay a portion of a game that was not completed. i.e. Vote to keep the scores and play hands 9 & 10 at a later date.
14: The decision to postpone or continue a tournament at a later time is solely up to the Director whose decision is final. His decision may be based on a vote by the players.
15. Regardless of the stated rules situations may arise which are not fully covered or which render the rules unfair due to unique circumstances. At such times it will be the Director's responsibility to provide the fairest solution possible based on the best information available.

16. All disputes or questions involving any aspect of the tournament or play shall be referred to the tournament director whose decision is final. The Director may change his decision at a later time if new information is brought forward that he deems to change the dynamics. Any appeal with new information must be made to the Director.

No Host Scenario
If a tournament in progress finds itself in need of a host the director will decide on one of the following options:
1. Halt the tournament with no Master Points awarded.
2. Complete the tournament using the BETA programme.
3. Allow the players to obtain an available host and complete play with no Master Points. i.e. Just for fun.
4. Allow any player to voluntarily drop out to allow a host if the potential host is next in line to participate. Any points won by the replacement player will be halved.
5. Allow any player to voluntarily drop out to allow a host to play who is NOT next in line to participate. In this scenario the new host is required to play to win but will receive no Master Points. Should he place in the final “top 3” his position remains with no other player taking his place. i.e. Only the other 2 positions receive Master Points.
6. If the Final Table consists of fewer than 7. players another player who can host but has been eliminated can be allowed to host and play. He must play to win without favoring another player, but his final ranking is null and void. The other contestants will receive 1st , 2nd and 3rd Master points as normal even though the ‘host’ may have ranked in the top 3.
* The Director’s decision is final.

In 2003 the TRIAD was added to the official tournament rules. The TRIAD is optional and all of the top 3 finishers in a tournament must agree to participate. The top 3 finishers (The TRIAD) will play 1 complete 3-handed game with additional master points of 3-2-1 based on placement in the 3-handed game.
The TRIAD will be played using the same bidding system used in the tournament unless all 3 players agree otherwise.
* In the event that one of the top 3 players is unable to play (or cannot be contacted) then the player who placed 4th may be used as a substitute.
* If there is a tie for third place either or both players may play. If only 1 of the tied players is available the game can procede. If both are available then the game becomes a 4-handed Triad. Both of the top 2 finishers must be available for a Triad to be played,

Invitational Online Tournaments

Until further notice the online invitational tournaments will be open to the top 25 scores of the previous month's TOP 10.
There is no minimum number of players required for an invitational online tournament to be played.
The host may decide to allow additional players based on rank if it is felt that it would be beneficial to the tournament.

Aliases are permitted. Their proper use is dependent upon the integrity of the members.
The only official restrictions on the use of aliases are:
1. An alias must not be used with the intent of lowering the score of another player.
2. For invitational tournaments such as the monthly "Top 10 Tournament" each participant must be the person who earned entry into the event.
3. No one person can enter any online tournament more than once.


** Rules relating specifically to HIDDEN BID and DELAYED REVEAL BID are shown in GREEN above.

WEB-BASED Game Rules
The above rules do not currently apply to the web-based games. The Director is free to use his/her discretion in making decisions regarding fairness and ongoing play.
This is a tentative situation until all of the wrinkles are worked out of the system.

The Role of the DIRECTOR
Items 14, 15 and 16 above relate specifically to the role of the director and are copied here:
14: The decision to postpone or continue a tournament at a later time is solely up to the Director whose decision is final. His decision may be based on a vote by the players.
15. Regardless of the stated rules situations may arise which are not fully covered or which render the rules unfair due to unique circumstances. At such times it will be the Director's responsibility to provide the fairest solution possible based on the best information available.
16. All disputes or questions involving any aspect of the tournament or play shall be referred to the tournament director whose decision is final. The Director may change his decision at a later time if new information is brought forward that he deems to change the dynamics. Any appeal with new information must be made to the Director.
The Directors give their time freely and are critical for the ongoing success of the online tournaments. The reason for making the Director's decision final was to avoid second-guessing.
Nevertheless, the Directors must adhere to the rules as written. When situations arise that are not clearly covered by the rules the Director is free to make a judgement call.

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