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Author: Subject: THE LEGEND OF THE CARDS
wizard



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posted on 3/3/2009 at 02:01 AM Edit Post Reply With Quote
THE LEGEND OF THE CARDS


Wizard Fantasy Deck: The Legend

Long, long ago before the beginning of time there existed four equally powerful Kingdoms. Each Kingdom divided its members into 13 castes. The Kingdoms offered their services as mercenaries on a daily basis to any of the 6 Emperors that existed at the time. The Emperors were constantly at strife with one another and eager to accept the assistance of the Kingdoms whose powers they needed to be victorious. At times as few as 3 of the Emperors were at war but at other times 4, 5, or even all six were in conflict. The mercenaries only visited the Emperors who were in conflict and offered their services but always in equal numbers so that no one Emperor had more mercenaries than another at any one time. In fact the Kingdoms always began by offering a single mercenary and then increased the number by one each day. Only 1 member of each of the 13 castes was made available at any one time by each Kingdom. This meant that on the last day of battle each of the 4 Kingdoms offered a maximum of 13 mercenaries, one from each level of society.
However each day the gods did randomly declare one of the 4 Kingdoms to be dominant over the other 3. This did provide Emperors with more mercenaries from the dominant Kingdom a powerful advantage.
However the gods did not favor power as much as truth. Truth was the measure by which each Emperor was judged. Each day after the mercenaries had arrived each Emperor would evaluate his strength and declare how many battles he would win that day. The number of battles to be fought always equaled the number of mercenaries available that day. The Emperors who correctly named the number of battles in which they would be victorious were greatly rewarded by the gods who granted them merits based on the number of battles won. Conversely any Emperor who failed to correctly identify the exact number of battles won was punished by a system of demerits.
In addition to the mercenaries made available by the 4 Kingdoms there existed 4 equally powerful wizards and 4 equally impotent jesters who would randomly offer their services to the Emperors. Because both the Wizards and Jesters were found to be very effective in helping to win battles their services were preferred over even the most powerful mercenary from any of the 4 Kingdoms. Any Emperor was delighted to find his quota of warriors included one or more Wizards and Jesters.
If only 3 champions were in conflict a victor was declared after 20 days of battle, if 4 champions after 15 days, if 5 champions after 12 days and if all 6 champions were in conflict after 10 days of battle.

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